Lines of Research
Thoughts, applications and experiences of digital transformation
in the educational, business and social spheres
Line 1
Strategies and Experiences of Digital Transformation in the Educational Community
- Scenarios for training and digital transformation.
- Learning strategies with technology during the pandemic.
- Research projects on digital transformation in education.
- Design of digital educational materials.
- Edutainment.
- Experiences of digital, media and information literacy in education.
- Digital competence in teaching.
Line 2
Digital Transformation in Psychoeducational Assessment and Intervention
- Apps implemented in education to promote healthy eating habits and lifestyles.
- Educational apps that enable parental supervision in schools.
- Innovative tools to assess problems or disorders at school with greater ecological validity.
- Digiceutical therapies in the school environment.
Line 3
Gender, diversity and digital transformation
- Thoughts, experiences and contributions on the impact of technology in the fight for equality.
- Digital tools for the promotion of equality.
- Inclusive educommunication in digital spaces.
- STEM and gender gap.
- Gender and diversity in the videogames sector.
- Feminism and digital transformation.
- Inclusive technology.
Line 4
Learning and Digitalisation in the Social and Family Environment
- Thoughts, experiences and contributions on the impact of technology on family and social learning environments.
- Teleworking, teleschooling and family reconciliation.
- Digital transformation of the learning spaces at home.
- Technology as a tool for informal learning in the familiar and social environment.
- Digital gap and technology access in vulnerable groups.
- Technology as a tool for social inclusion.
Line 5
Digital transformation within economical, social and professional contexts.
- Thoughts and contribution on the impact of digital transformation in business and vocational training.
- The impact of blockchain technology in education.
- Possibilities of the metaverse for lifelong learning.
- The role of artificial intelligence in the education of the future.
- Proposals for innovation in workers training.
- The use of serious games for training in professional contexts.
Line 6
Digital transformation for an active and healthy ageing of population.
- Digital transformation for an active and healthy ageing of the population.
- The impact of digitalisation on the life quality of older people.
- Generational digital gap.
- Thoughts, experiences and contributions of digital transformation in elder people.